![]() The data collection tests include a Speed Test to make sure the ship is quick, a Maneuverability Test to make sure the ship will not collide with sailors needing rescue, and a Rescue Practice so students can practice using the rescue boats and helicopters used to facilitate these types of missions. For example, in the Search & Rescue mission, a ship is sinking over a kilometer off the coast and the students’ ship must race to the sailors in the water, navigate around the debris, and rescue all five sailors. Before students attempt longer missions, like Search & Rescue or Supply & Logistics, they test relevant variables of their ship in short simulations designed for data collection. Students then test their ships in the simulator. There are over 800,000 possible combinations, and that does not take into account the infinite possibilities for water stored in ballast tanks. Using a modular design, students select different engines, propellers, rudders, helicopters, cargos, etc. ![]() Students first design their ship in the Drydock interface. The FLEET video game has two basic components: the design interface and the mission simulator. This unit gives students conceptual understanding and computational experience with force, average velocity, acceleration, power, work, and momentum. High schools implementing FLEET as part of their kinematics curriculum can use the free 10-lesson curriculum, which usually takes classes about three weeks to complete. FLEET has been used by hundreds of students in dozens of schools across the country. Educators across the country are adapting parts of the FLEET curriculum to support instruction in forces and motion, while introducing the engineering design process to their classrooms. The game, curriculum, and all associated resources are free. The program is administered by the American Society of Naval Engineers and is funded by the Office of Naval Research. In the second half of the unit, students transfer these concepts to the FLEET simulator and use it to solve engineering design challenges.įLEET uses simulated naval missions to engage students in naval engineering. these initial experiences serve three purposes: providing a variety of experiences with the central phenomenon, exposing and reinforcing the vocabulary expected in the classroom, and setting the stage for understanding what the physics in the video game is showing. Then, students engage in design processes using easily available materials and exploring boat designs in water. To begin the unit, students discuss an engineering design process and decide how they will use it to organize their work in this unit. Using FLEET, students design and use ships for various naval missions by mastering scientific concepts such as force, energy, and work, while employing an engineering design process. It is also a physics simulator that applies content first learned through hands-on scientific investigations. FLEET is a free ship-design simulator (See “ On the web”) that reaches students in their native environment-video games. The game continues until a player has lost all their ships.High school students grew up online and in video games. If you hit an enemy ship, that tile will turn red. ![]() On your turn, select a tile on your opponent's board that you haven't yet shot at. In the shooting phase, players take turns shooting at the opponent's ships. Once both players have selected the Ready button, the game moves onto the shooting phase. Once you've placed all your ships, select the "Ready" button. You can also rotate a ship by selecting the rotate button. Place a ship by selecting it, and then selecting a tile on your board where you'd like to place the ship. To start, you should see five ships: a carrier, battleship, cruiser, submarine and destroyer. Once you start the game, you will first need to place your own ships. Your opponent can join your game by using the exact same room name, or by copying the room link. The room name can be anything you like (ex: "joan's room"). To get started, enter a name for yourself (ex: "player-100") and a room name. In Battleship, the goal is win by sinking your opponent's ships.
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