* Personalities: Description field now has a background making it possible to read any description added * Combat roll: Damage type is now displayed after the DV for better visibility * Combat roll: Melee weapons roll message now contains information on reach * Combat roll: Melee weapons roll message had bullet related information displayed * Combat roll: message has been reformatted for better understanding * Combat roll: message had non-relevant text that has been removed * Charsheet: Awakened spellcasters can now change the force of the spell being cast * Charsheet: Missile weapon type on character sheet was misspelled “missl” * Charsheet: Weapon damage value (DV) was not saved between sessions of charsheet * Charsheet: Attribute modifier was not saved between sessions of charsheet * Charsheet: Skillbonus was not saved between sessions of charsheet Below is my current closed ticket list. In my experience SR GMs are used to the micromanagement needed to run a game so they can get by, but a faulty field in the character sheet will stop people from feeling at home with the Ruleset and thus they might not show up to gaming sessions. If you have any defects that hamper your basic usage of the Ruleset let me know, I am focusing on the basic showstoppers for the moment, in particular I am focusing on the character sheet and anything involving the players. I am just starting this (last week) so I have not set up all the logistics for uploading and such, so be patient :) I have around 10 fixes that I need to test further and then I should have it up on the wiki in the near future. I do not know about finishing but I have started to look for an fix defects in the ruleset, so far I have been focusing on the Character sheet. Is this ruleset dead? Anyone working on finishing what Fenloh started or does anyone know a VT that runs well with Shadowrun? If it is not clear, just contact me for a meeting in Teamspeak and i show you. Hmm I think that was about it, i hope this helps a bit. The Effects part is not done yet and has a problem. The Rest of the combat Tracker is only parially usable. The Button on the line with the name, that is labeld "D" is an information if an action is Delayed or not. Act1 is normal Action taken, Act2 is complex or 2 normal Actions Taken, Free is Free action taken. When the RD is done you can either rolle new init (according to the Options) or the inititive of the last round will automatically renew.Īct1,2 and Free are Action Buttons. When all inits are rolled you can use the next actor button to begin the round. The Init will be filled out and the button "I.-Rld" will be active (Initiative rolled). The PCs can now roll their init and you can roll all npc init with a click on menue, init Roll NPC init. If you dont do this step some PCs may not be able to correctly role their init, since i had a glitch on the linking process.Ħ. Click on Menue, Initiative and clear all init to Initialize the CT and Log the PCs if they werent Logged yet. Once added you have to open the aditional Init information (the sword) and put in the Init Base and the Passes Base.ĥ. you have to manually put in the NPCs, since the personalities are not completet yet you cant drag and drop them. PCs must have their init on their PC sheet correctly put in (check and Pass).Ĥ. As GM you can Drag and Drop PC chars onto the CT board. This means, that at the end of the round all Init Results are being deleted and you will have to roll new init.ģ. Options SR GM New init Roles every round. It is planned, that Init Roles are done automaticaly on Round Start for PC chars.Ģ. Options SR Client new Initiative automatic Role does not work yet. Now that is a trick question, but i try to explain it so that you can use the CT.ġ. Okay, I got the STR/2 modifier to apply correctly, you can't manually input the base DV in the field, you have to use CTRL+MouseWheel Oh, and Screenshots would also be nice :) There are some more features that you may not see right away, just play around or post questions here, i will try to answer them. You can also drag and drop skills on the top bar with the Tabs and the attributes. You can add Modifiert to Skills when you rightclick on skill. If you rightclick on the name of the weapon you can add ammo using "Add Modifier". It should add correctly add up to DV.Īs i already said, there are some things that seem a bit strange at first. The field for half STR is only there if you get a STR Bonus through magic. Sadly many fields must be scrolled with the mouse (usually CTRL Mouse), because of the Way the add up internally. The Field for the meele Damage, that you are talking about, is indeed half strength.
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